// ----------------------------------------------------------------
// Armament: Launcher Rifle HandGun Knife None
// GunType: Shotgun, Handgun, AssaultRifle, SniperRifle, MachineGun, SubmachineGun
// Ammunition 357cal 375cal 38cal 45cal 50cal 120cal 4_7mm 5_45mm 5_56mm 5_70mm 7_62mm 9_mm Rocket None Cst0 Cst1 ... Cst30
// Stance: Lying = 0, Ducking = 1, StandingHip = 2, StandingAim = 3
// Quality: Each bullet fired lowers quality by one, weapon breaks when quality drops to 0, can be restored by repair,
// Note: StanceFactor adds to regular stance modifier: Lying = 1.0, Ducking = 0.9, StandingHip = 0.3, StandingAim = 0.8
// R@s: You can now use weapon ids 7001-7999. Basically all ids can be chosen freely except ammo.

//	id  type

// AK47
Weapon (1, Rifle)
{
	Weight 4300
	//Price 3980
	Price 3720
	ResourceId 271	
	ShotEffectId 340
	
	
	
	// logic:	
	Damage 30
	BestRange 33.0
	StanceFactor 0 0.8
	StanceFactor 1 0.6
	StanceFactor 2 0.3
	StanceFactor 3 0.5
	Burst 3
	Auto 30
	RPM 400
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 1200
	
	Icon 0 112 160 112 40
	Picture 1 3 4 3
	
	AnchorPoint 0.0 1.1 0.1
	
	Deliverable
}

// M4
Weapon (2, Rifle)
{
	Weight 4000
	Price 3800
	ResourceId 190	
	ShotEffectId 536
	
	

	// logic:
	Damage 29
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 0.88
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 4
	Auto 30
	RPM 500
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 650
	
	Icon 0 560 80 112 40
	Picture 1 7 2 3
	
	AnchorPoint 0.0 1.1 0.25
	
	Deliverable
}

// SCAR
Weapon (3, Rifle)
{
	Weight 3500
	Price 4100
	ResourceId 191	
	ShotEffectId 538

	// logic:
	Damage 31
	BestRange 27.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.6
	StanceFactor 3 0.7
	Burst 4
	Auto 10
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 800
	RPM 350

	Icon 0 112 40 112 40
	Picture 0 5 9 3
	
	AnchorPoint 0.0 1.2 0.1
	
	Deliverable
}

// M82
Weapon (4, Rifle)
{
	Weight 12900
	Price 12500
	ResourceId 366	
	ShotEffectId 539

	// logic:
	Damage 68
	//BestRange 150.0
	BestRange 110.0
	StanceFactor 0 0.7
	StanceFactor 1 0.4
	StanceFactor 2 0.01
	StanceFactor 3 0.3
	ClipSize 11
	GunType SniperRifle
	Ammunition 50cal
	Quality 600
	RPM 20
	Icon 0 672 120 112 40
	Picture 1 0 3 3
	
	AnchorPoint 0.0 1.2 -0.9
	
	Deliverable
}

// USP45
Weapon (5, HandGun)
{
	Weight 785
  	Price 1250
	ResourceId 437	
	ShotEffectId 3963

	// logic:
	Damage 33
	BestRange 18.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	ClipSize 7
	GunType Handgun
	Ammunition 45cal
	Quality 900
	RPM 480
	Icon 0 224 0 112 40
	Picture 0 3 0 2
	
	
	AnchorPoint 0.0 0.5 -1.8
	
	Deliverable
	
}

// M16
Weapon (6, Rifle)
{
	Weight 3400
  	Price 5200
	ResourceId 438	
	ShotEffectId 537

	// logic:
	Damage 29
	BestRange 40.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.4
	StanceFactor 3 0.7
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	RPM 450
	Quality 450
	
	Icon 0 336 80 112 40
	Picture 1 4 2 3
	
	AnchorPoint 0.0 1.0 0.0
	
	Deliverable
}

// combat knife
Weapon (7, Knife)
{
	Weight 600
  	Price 300
	ResourceId 439	
	// ShotEffectId 536

	// logic:
	Damage 10
	BestRange 1.5

	Quality 1000

    Icon 0 224 160 112 40
    Picture 1 2 2 2
    
    Deliverable
}

// G41 
Weapon (8, Rifle)
{
	Weight 4100
 	Price 5500
	ResourceId 2985	
	ShotEffectId 3964

	// logic:
	Damage 30
	BestRange 38
	StanceFactor 0 0.85
	StanceFactor 1 0.7
	StanceFactor 2 0.25
	StanceFactor 3 0.6
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	RPM 510
	Quality 1000
	
	Icon 0 784 40 112 40
	Picture 0 0 7 3
	
	AnchorPoint 0.0 1.3 0.0
	
	Deliverable
}

// MP5III
Weapon (9, Rifle)
{
	Weight 3080
	Price 2900
	ResourceId 2987	
	ShotEffectId 3965

	// logic:
	Damage 27
	BestRange 24.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.7
	StanceFactor 3 0.9
	Burst 3
	Auto 30
	ClipSize 30
        GunType SubmachineGun
	Ammunition 5_56mm
	Quality 1000
	RPM 800
	
	Icon 0 672 40 112 40
	Picture 0 6 6 3
	
	AnchorPoint 0.0 1.3 -0.1
	
	Deliverable
}

// FAMAS
Weapon (10, Rifle)
{
	Weight 3700
  	Price 3400
	ResourceId 3431
	ShotEffectId 3966

	// logic:
	Damage 29
	BestRange 23.0
	StanceFactor 0 0.85
	StanceFactor 1 0.8
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 3
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 750
	RPM 900
	
	Icon 0 112 120 112 40
	Picture 1 0 1 3
	
	AnchorPoint 0.0 0.9 0.2
	
	Deliverable
}

// FAL
Weapon (11, Rifle)
{
	Weight 4250
  	Price 5000
	ResourceId 3129
	ShotEffectId 3967

	// logic:
	Damage 32
	BestRange 42.0
	StanceFactor 0 0.7
	StanceFactor 1 0.5
	StanceFactor 2 0.3
	StanceFactor 3 0.4
	Burst 3
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 850
	RPM 290
	
	Icon 0 224 120 112 40
	Picture 1 3 0 3
	
	AnchorPoint 0.0 1.0 -0.2
	
	Deliverable
}


// G3
Weapon (12, Rifle)
{
	Weight 4380
  	Price 4050
	ResourceId 3127
	ShotEffectId 3968

	// logic:
	Damage 34
	BestRange 31.0
	StanceFactor 0 0.7
	StanceFactor 1 0.6
	StanceFactor 2 0.1
	StanceFactor 3 0.3
	Burst 2
	Auto 20
	ClipSize 20
	GunType AssaultRifle
	Ammunition 7_62mm_Nato
	Quality 1400
	RPM 370
	
	Icon 0 896 80 112 40
	Picture 0 0 8 3
	
	AnchorPoint 0.0 1.2 -0.5
	
	Deliverable
}


// SG552
Weapon (13, Rifle)
{
	Weight 3000
  	Price 3700
	ResourceId 3329
	ShotEffectId 3969

	// logic:
	Damage 27
	BestRange 26.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.75
	StanceFactor 3 0.9
	Burst 3
	Auto 30
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 900
	RPM 510
	
	Icon 0 0 40 112 40
	Picture 0 3 3 3
	
	AnchorPoint 0.0 1.0 -0.3
	
	Deliverable
}

// AUG
Weapon (14, Rifle)
{
	Weight 3800
  	Price 5900
	ResourceId 3203
	ShotEffectId 3970

	// logic:
	Damage 29
	BestRange 47.0
	StanceFactor 0 0.65
	StanceFactor 1 0.55
	StanceFactor 2 0.2
	StanceFactor 3 0.5
	Burst 4
	Auto 30
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 700
	RPM 290
	
	Icon 0 784 120 112 40
	Picture 0 3 2 3
	
	AnchorPoint 0.0 1.3 0.6
	
	Deliverable
}

// TAR21
Weapon (15, Rifle)
{
	Weight 2950
  	Price 5600
	ResourceId 3606
	ShotEffectId 3971

	// logic:
	Damage 27
	BestRange 36.0
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.6
	StanceFactor 3 0.8
	Burst 5
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	RPM 700
	Quality 650
	
	Icon 0 672 0 112 40
	Picture 0 0 2 3
	
	AnchorPoint 0.0 1.2 0.4
	
	Deliverable
}

// Type85
Weapon (16, Rifle)
{
	Weight 1900
	Price 2100 //price would be 2850, but old war weapons not deliverable are cheaper
	ResourceId 3476
	ShotEffectId 3972

	// logic:
	Damage 23
	BestRange 16.0
	StanceFactor 0 0.9
	StanceFactor 1 0.6
	StanceFactor 2 0.4
	StanceFactor 3 0.6
	Burst 6
	Auto 30
	ClipSize 30
	GunType SubmachineGun
	Ammunition 7_62mm
	Quality 800
	RPM 600
	
	Icon 0 336 0 112 40
	Picture 0 0 1 3
	
	AnchorPoint 0.0 1.2 0.2
}

// M249
Weapon (17, Rifle)
{
	Weight 7100
  	Price 7000
	ResourceId 3128
	ShotEffectId 3973

	// logic:
	Damage 26
	BestRange 35.0
	StanceFactor 0 0.65
	StanceFactor 1 0.4
	StanceFactor 2 0.15
	StanceFactor 3 0.3
	Burst 10
	Auto 50
	ClipSize 80
	GunType MachineGun
	Ammunition 5_56mm
	RPM 1000
	Quality 900
	
	Icon 0 896 0 112 40
	Picture 1 0 0 3
	
	AnchorPoint 0.0 1.3 -1.3
	
	Deliverable
}

// HK21
Weapon (18, Rifle)
{
	Weight 9300
  	Price 11000
	ResourceId 3124
	ShotEffectId 3974

	// logic:
	Damage 36
	BestRange 49.0
	StanceFactor 0 0.4
	StanceFactor 1 0.2
	StanceFactor 2 0.05
	StanceFactor 3 0.1
	Burst 8
	Auto 40
	ClipSize 40
	GunType MachineGun
	Ammunition 7_62mm_Nato
	Quality 1000
	RPM 600
	
	Icon 0 672 80 112 40
	Picture 0 6 8 3
	
	AnchorPoint 0.0 1.3 -0.5
	
	Deliverable
}

// RPK74
Weapon (19, Rifle)
{
	Weight 4700
  	Price 6500
	ResourceId 2993
	ShotEffectId 5595

	// logic:
	Damage 33
	BestRange 49.0
	StanceFactor 0 0.55
	StanceFactor 1 0.3
	StanceFactor 2 0.1
	StanceFactor 3 0.25
	Burst 5
	Auto 65
	ClipSize 45
	GunType MachineGun
	Ammunition 5_45mm
	Quality 1200
	RPM 800
	
	Icon 0 224 40 112 40
	Picture 0 3 4 3
	
	
	AnchorPoint 0.0 1.2 -0.2
	
	Deliverable
}

// FNTACTICAL
Weapon (20, Rifle)
{

	Weight 3850
  	Price 3000
	ResourceId 3361
	ShotEffectId 3975

	// logic:
	Damage 90
	BestRange 24.0
	StanceFactor 0 0.8
	StanceFactor 1 0.75
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Spread 7
	ClipSize 6
	GunType Shotgun
	Ammunition 120cal
	Quality 750
	RPM 240
	
	Icon 0 0 120 112 40
	Picture 0 2 9 3
	
	AnchorPoint 0.0 0.8 -0.8
	
	Deliverable
}

// DRAGUNOV
Weapon (21, Rifle)
{
	Weight 4310
  	Price 6800
	ResourceId 3012
	ShotEffectId 3976

	// logic:
	Damage 36
	BestRange 80.0
	StanceFactor 0 0.6
	StanceFactor 1 0.6
	StanceFactor 2 0.2
	StanceFactor 3 0.6
	ClipSize 20
	GunType SniperRifle
	Ammunition 7_62mm
	Quality 1200
	RPM 80
	
	Icon 0 448 120 112 40
	Picture 1 6 1 3
	
	AnchorPoint 0.0 1.1 -0.3
	
	Deliverable
}


// PSG1
Weapon (22, Rifle)
{
	Weight 8100
  	Price 7900
	ResourceId 3125
	ShotEffectId 3977

	// logic:
	Damage 43
	BestRange 95.0
	StanceFactor 0 0.4
	StanceFactor 1 0.2
	StanceFactor 2 0.05
	StanceFactor 3 0.5
	ClipSize 10
	GunType SniperRifle
	Ammunition 7_62mm_Nato
	Quality 1000
	RPM 200
	
	Icon 0 0 0 112 40
	Picture 0 3 6 3
	
	AnchorPoint 0.0 1.1 0.2
	
	Deliverable
}

// M24
Weapon (23, Rifle)
{
	Weight 5490
  	Price 9800
	ResourceId 3505
	ShotEffectId 3978

	// logic:
	Damage 53
	//BestRange 155.0
	BestRange 105.0
	StanceFactor 0 0.8
	StanceFactor 1 0.15
	StanceFactor 2 0.1
	StanceFactor 3 0.15
	GunType SniperRifle
	ClipSize 5
	Ammunition 7_62mm_Nato
	Quality 900
	RPM 30
	
	Icon 0 224 80 112 40
	Picture 0 0 5 3
	
	AnchorPoint 0.0 1.0 -2.0
	
	Deliverable
}


// AKSU74
Weapon (24, Rifle)
{
	Weight 2710
  	Price 3900
	ResourceId 2992
	ShotEffectId 3979
	
	// logic:	
	Damage 30
	BestRange 20.0
	StanceFactor 0 0.95
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.9
	Burst 4
	Auto 30
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 1100
	RPM  735
	
	Icon 0 896 120 112 40
	Picture 1 0 4 3
	
	AnchorPoint 0.0 0.8 -5.6
	
	Deliverable
	
}

// P90
Weapon (25, Rifle)
{
	Weight 2540
  	Price 4400
	ResourceId 3219
	ShotEffectId 5596
	
	// logic:	
	Damage 27
	BestRange 18.0
	StanceFactor 0 0.8
	StanceFactor 1 0.8
	StanceFactor 2 0.7
	StanceFactor 3 0.75
	Burst 5
	Auto 50
	ClipSize 50
	GunType SubmachineGun
	Ammunition 5_70mm
	Quality 800
	RPM 900
	Icon 0 336 40 112 40
	Picture 0 8 9 2
	
	AnchorPoint 0.0 1.2 -0.2
	
	Deliverable
}

// MP5K
Weapon (26, HandGun)
{
	Weight 2780
  	Price 2800
	ResourceId 3113
	ShotEffectId 5605
	
	// logic:	
	Damage 24
	BestRange 19.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.85
	StanceFactor 3 0.95
	Burst 5
	Auto 30
	ClipSize 30
	Ammunition 9_mm
	RPM 900
	Quality 950
	GunType SubmachineGun
	Icon 0 448 40 112 40
	Picture 0 8 7 2
	
  AnchorPoint 0.0 0.8 -3.5
  
  Deliverable
}

// MAC10
Weapon (27, HandGun)
{
	Weight 2840
  	Price 2500
	ResourceId 3426
	ShotEffectId 5606
	
	// logic:	
	Damage 25
	BestRange 17.0
	StanceFactor 0 0.9
	StanceFactor 1 0.85
	StanceFactor 2 0.8
	StanceFactor 3 0.85
	Burst 5
	Auto 30
	ClipSize 30
	Ammunition 45cal
	Quality 300
	RPM 1100
	GunType SubmachineGun
	Icon 0 0 80 112 40
	Picture 0 8 3 2
	
	
	AnchorPoint 0.0 0.5 -1.6
	
	Deliverable
}


// TEC9
Weapon (28, HandGun)
{
	Weight 1230
  	Price 1900
	ResourceId 3462
	ShotEffectId 5607
	
	// logic:	
	Damage 19
	BestRange 16.0
	StanceFactor 0 0.8
	StanceFactor 1 0.8
	StanceFactor 2 0.65
	StanceFactor 3 0.7
	Burst 6
	Auto 30
	ClipSize 30
	Ammunition 9_mm
	Quality 350
	RPM 900
	GunType SubmachineGun
	Icon 0 560 0 112 40
	Picture 0 6 1 2
	
	AnchorPoint 0.0 0.7 -2.9
	
	Deliverable
}

// THOMPSON
Weapon (29, Rifle)
{
	Weight 4900
  	Price 2300 //price would be 3350, but old war weapons not deliverable are cheaper
	ResourceId 3610
	ShotEffectId 3980
	
	// logic:	
	Damage 23
	BestRange 20.0
	StanceFactor 0 0.8
	StanceFactor 1 0.7
	StanceFactor 2 0.5
	StanceFactor 3 0.65
	Burst 4
	Auto 30
	ClipSize 30
	GunType SubmachineGun
	Ammunition 45cal
	Quality 400
	RPM 800
	
	Icon 0 448 0 112 40
	Picture 0 3 1 3
	
	AnchorPoint 0.0 1.1 -0.1
}

// AKM
Weapon (30, Rifle)
{
	Weight 3100
  	//Price 3450
  	Price 4000
	ResourceId 2991
	ShotEffectId 3981

	// logic:
	Damage 31
	BestRange 30.0
	StanceFactor 0 0.65
	StanceFactor 1 0.5
	StanceFactor 2 0.3
	StanceFactor 3 0.4
	Burst 3
	Auto 30
	ClipSize 30
	GunType AssaultRifle
	Ammunition 7_62mm
	Quality 1150
	RPM 600
	
	Icon 0 0 160 112 40
	Picture 1 6 4 3
	
	AnchorPoint 0.0 1.2 -0.5
	
	Deliverable
}

// M14EBR
Weapon (31, Rifle)
{
	Weight 5100
  	Price 5600
	ResourceId 3558
	ShotEffectId 3982

	// logic:
	Damage 33
	BestRange 50.0
	StanceFactor 0 0.87
	StanceFactor 1 0.7
	StanceFactor 2 0.35
	StanceFactor 3 0.8
	Burst 2
	ClipSize 20
	Ammunition 7_62mm_Nato
	Quality 990
	RPM 175
	GunType SniperRifle
	Icon 0 448 80 112 40
	Picture 0 6 5 3
	
	AnchorPoint 0.0 1.3 -2.9
	
	Deliverable
}

// VINTOREZ
Weapon (32, Rifle)
{
	Weight 2600
  	Price 5000
	ResourceId 3126
	ShotEffectId 3983

	// logic:
	Damage 35
	BestRange 42.0
	StanceFactor 0 0.7
	StanceFactor 1 0.9
	StanceFactor 2 0.1
	StanceFactor 3 0.8
	Auto 10
	Burst 2
	ClipSize 20
	GunType SniperRifle
	Ammunition 9_mm
	Quality 700
	RPM 400
	
	Icon 0 112 0 112 40
	Picture 0 0 0 3
	
	AnchorPoint 0.0 1.0 -0.2
	
	Deliverable
}

// M870
Weapon (33, Rifle)
{
	Weight 3200
  	Price 2600
	ResourceId 3646
	ShotEffectId 3984

	// logic:
	Damage 85
	BestRange 19.0
	StanceFactor 0 0.8
	StanceFactor 1 0.65
	StanceFactor 2 0.6
	StanceFactor 3 0.65
	Spread 8
	ClipSize 7
	GunType Shotgun
	Ammunition 120cal
	Quality 800
	RPM 240
	
	Icon 0 112 80 112 40
	Picture 0 6 4 3
	
	AnchorPoint 0.0 0.7 0.1
	
	Deliverable
}


// G11
Weapon (34, Rifle)
{
	Weight 3600
  	Price 9600
	ResourceId 3686
	ShotEffectId 3985

	// logic:
	Damage 40
	BestRange 47.0
	StanceFactor 0 0.9
	StanceFactor 1 0.9
	StanceFactor 2 0.4
	StanceFactor 3 0.7
	Burst 3
	GunType AssaultRifle
	ClipSize 50
	Ammunition 4_7mm
	Quality 600
	RPM 1000
	
	Icon 0 784 80 112 40
	Picture 0 3 7 3
	
	AnchorPoint 0.0 1.4 0.0
	
	//Deliverable
}

// L85
Weapon (35, Rifle)
{
	Weight 3600
  	Price 4890
	ResourceId 3653
	ShotEffectId 5597

	// logic:
	Damage 28
	BestRange 37.0
	StanceFactor 0 0.85
	StanceFactor 1 0.7
	StanceFactor 2 0.3
	StanceFactor 3 0.65
	Burst 5
	Auto 30
	GunType AssaultRifle
	ClipSize 30
	Ammunition 5_56mm
	Quality 700
	RPM 310
	
	Icon 0 336 120 112 40
	Picture 1 3 1 3
	
	AnchorPoint 0.0 1.0 0.4
	
	Deliverable
}

// 38 S&W
Weapon (36, HandGun)
{
	Weight 650
  	Price 600
	ResourceId 4205	
	ShotEffectId 5608

	// logic:
	Damage 22
	BestRange 14.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.9
	StanceFactor 3 0.9
	ClipSize 6
	Ammunition 38cal
	Quality 400
	RPM 450
  	GunType Handgun
	Icon 0 112 200 112 40
	Picture 0 8 0 2
	
	
	DisableAttachments
	AnchorPoint 0.0 0.5 -1.9
	
	Deliverable
}

// Barracuda
Weapon (37, HandGun)
{
	Weight 1190
  	Price 2000
	ResourceId 4161	
	ShotEffectId 5609

	// logic:
	Damage 50
	BestRange 15.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.4
	StanceFactor 3 0.8
	ClipSize 6
	GunType Handgun
	Ammunition 357cal
	Quality 670
	RPM 320

  	Icon 0 896 160 112 40
  	Picture 1 6 0 2

  	DisableAttachments
  	AnchorPoint 0.0 0.7 -3.7
  	
  	Deliverable
}

// Desert Eagle
Weapon (38, HandGun)
{
	Weight 1800
  	Price 1900
	ResourceId 4204	
	ShotEffectId 5610

	// logic:
	Damage 49
	BestRange 13.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.5
	StanceFactor 3 0.8
	ClipSize 7
	GunType Handgun
	Ammunition 357cal
	Quality 550
	RPM 360

	Icon 0 0 200 112 40
	Picture 1 8 0 2
	
	AnchorPoint 0.0 0.4 -2.5
	
	Deliverable
}

// Glock 17
Weapon (39, HandGun)
{
	Weight 620
  	Price 1700
	ResourceId 4289	
	ShotEffectId 5611

	// logic:
	Damage 21
	BestRange 25.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.9
	StanceFactor 3 1
	ClipSize 15
	GunType Handgun
	Ammunition 9_mm
	Quality 800
	RPM 650

	Icon 0 224 200 112 40
	Picture 0 0 9 2
	
	AnchorPoint 0.0 0.5 -1.9
	
	Deliverable
}

// Glock 18
Weapon (40, HandGun)
{
	Weight 640
  	Price 1780
	ResourceId 4290	
	ShotEffectId 5612

	// logic:
	Damage 21
	BestRange 15.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.9
	StanceFactor 3 1
	Burst 3
	Auto 15
	ClipSize 15
	GunType Handgun
	Ammunition 9_mm
	Quality 750
	RPM 900

	Icon 0 0 240 112 40
	Picture 0 6 7 2
	
	AnchorPoint 0.0 0.5 -1.9
	
	Deliverable
}

// Beretta 92F
Weapon (41, HandGun)
{
	Weight 950
  	Price 1910
	ResourceId 4270	
	ShotEffectId 5613

	// logic:
	Damage 23
	BestRange 23.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.9
	StanceFactor 3 1
	ClipSize 15
	Ammunition 9_mm
	Quality 650
	RPM 650
  	GunType Handgun
	Icon 0 336 200 112 40
	Picture 1 5 3 2
	
	AnchorPoint 0.0 0.5 -2.1
	
	Deliverable
}


// Beretta 93R
Weapon (42, HandGun)
{
	Weight 1170
  	Price 1700
	ResourceId 4271	
	ShotEffectId 5614

	// logic:
	Damage 23
	BestRange 13.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.9
	StanceFactor 3 1
	Burst 5
	Auto 15
	ClipSize 15
	GunType Handgun
	Ammunition 9_mm
	Quality 600
	RPM 1100

	Icon 0 448 200 112 40
	Picture 1 7 3 2
	
	AnchorPoint 0.0 0.5 -2.1
	
	Deliverable
}

// Automag
Weapon (43, HandGun)
{
	Weight 1620
  	Price 2400
	ResourceId 4291
	ShotEffectId 5615

	// logic:
	Damage 51
	BestRange 20.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	GunType Handgun
	ClipSize 5
	Ammunition 7_62mm_Nato
	Quality 300
	RPM 300

    Icon 0 560 200 112 40
    Picture 1 3 3 2
    
    AnchorPoint 0.0 0.6 -3.5
    
    Deliverable
}

// SPAS-15
Weapon (44, Rifle)
{
	Weight 3900
  	Price 2850
	ResourceId 3741
	ShotEffectId 5598

	// logic:
	Damage 60
	BestRange 20.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.75
	StanceFactor 3 0.8
	Spread 6
  	GunType Shotgun
	ClipSize 7
	Ammunition 120cal
	Quality 500
	RPM 600
	
	Icon 0 784 0 112 40
	Picture 0 6 2 3
	
	AnchorPoint 0.0 1.0 -0.2
	
	Deliverable
}

// Mini-14
Weapon (45, Rifle)
{
	Weight 2900
  	Price 3100
	ResourceId 3957
	ShotEffectId 5599

	// logic:
	Damage 30
	BestRange 29.0
	StanceFactor 0 0.9
	StanceFactor 1 0.95
	StanceFactor 2 0.6
	StanceFactor 3 0.9
	ClipSize 30
	Ammunition 5_56mm
	Quality 500
	RPM 425
  GunType SniperRifle
	Icon 0 672 200 112 40
	Picture 0 0 4 3
	
	AnchorPoint 0.0 1.0 0.0
	
	Deliverable
}


// SKS
Weapon (46, Rifle)
{
	Weight 3850
  	Price 2800 //price would be 3500, but old war weapons not deliverable are cheaper
	ResourceId 4049
	ShotEffectId 5600

	// logic:
	Damage 31
	BestRange 30.0
	StanceFactor 0 0.8
	StanceFactor 1 0.9
	StanceFactor 2 0.4
	StanceFactor 3 0.8
	ClipSize 10
	GunType SniperRifle
	Ammunition 7_62mm
	Quality 1300
	RPM 370

	Icon 0 784 200 112 40
	Picture 0 0 3 3
	
	AnchorPoint 0.0 1.0 -0.7
	
	//Deliverable
}

// CAWS
Weapon (47, Rifle)
{
	Weight 3700
  	Price 4050
	ResourceId 3719
	ShotEffectId 5601

	// logic:
	Damage 75
	BestRange 16.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.8
	StanceFactor 3 0.8
	Spread 5
	Burst 3
	Auto 10
	ClipSize 10
	GunType Shotgun
	Ammunition 120cal
	Quality 800
	RPM 600
	
	Icon 0 560 120 112 40
	Picture 0 3 8 3
	
	AnchorPoint 0.0 1.1 0.1
	
	Deliverable
}

// Rocketlauncher
Weapon (48, Launcher)
{
	Weight 3700
  Price 3450
	ResourceId 3838
	ShotEffectId 3925

	// logic:
	Damage 150
	BestRange 100.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.5
	StanceFactor 3 0.7
	ClipSize 1
	Ammunition Rocket
	Quality 100
	RPM 60
	
	Icon 0 448 160 112 40
	Picture 0 0 6 3
	
	Deliverable
}

// Rocket Rifle 
Weapon (49, Rifle)
{
	Weight 4500
  Price 14300
	ResourceId 4051
	ShotEffectId 5602

	// logic:
	Damage 130
  	BestRange 30.0
  	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	ClipSize 5
  	Ammunition Rocket
	Quality 150
	RPM 60
	
	Icon 0 672 160 112 40
  Picture 1 6 9 3	
	
	AnchorPoint 0.0 1.1 0.1
	
	Deliverable
}

// Automatic Rocket Rifle 
Weapon (50, Rifle)
{
	Weight 5300
  Price 22000
	ResourceId 4052
	ShotEffectId 5603

	// logic:
	Damage 120
  	BestRange 30.0
  	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	ClipSize 5
	Burst 5
	Ammunition Rocket
	Quality 200
	RPM 120
	
	Icon 0 784 160 112 40
  Picture 0 3 5 3
  
  Deliverable	
}

// M79 Grenade Launcher
Weapon (51, Rifle)
{
	Weight 2700
  	Price 3000
	ResourceId 4155
	ShotEffectId 5604

	// logic:
	Damage 100
  	BestRange 30.0
  	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.7
	ClipSize 1
	Ammunition Grenade
	Quality 200
	RPM 60
	
	Icon 0 336 160 112 40
  Picture 0 5 0 3	
  
  Deliverable
}

// Machete
Weapon (52, Knife)
{
	Weight 900
  Price 100
	ResourceId 4865	
	// ShotEffectId 536

	// logic:
	Damage 12
	BestRange 1.5

	Quality 1000

    Icon 0 112 240 112 40
    Picture 1 0 8 3
}

// Axe
Weapon (53, Knife)
{
	Weight 1800
  Price 150
	ResourceId 4864	
	// ShotEffectId 536

	// logic:
	Damage 15
	BestRange 1.5

	Quality 1000

    Icon 0 336 240 112 40
    Picture 1 3 8 3
}

// MP5SD
Weapon (54, Rifle)
{
	Weight 2800
	Price 2900
	ResourceId 2988
	ShotEffectId 5616

	// logic:
	Damage 25
	BestRange 17.0
	StanceFactor 0 1
	StanceFactor 1 0.95
	StanceFactor 2 0.7
	StanceFactor 3 0.9
	Burst 5
	Auto 30
	ClipSize 30
	GunType SubmachineGun
	Ammunition 9_mm
	Quality 1000
	RPM 700
	
	Icon 0 560 40 112 40
	Picture 1 7 8 3
	
	AnchorPoint 0.0 1.3 -0.1
	
	Deliverable
}

// Fiveseven
Weapon (55, HandGun)
{
	Weight 590
  	Price 2800
	ResourceId 5594
	ShotEffectId 3963

	// logic:
	Damage 35
	BestRange 24.0
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.8
	StanceFactor 3 0.9
	ClipSize 20
	Ammunition 5_70mm
	Quality 900
	RPM 600
	GunType Handgun
	Icon 0 560 160 112 40
	Picture 0 8 1 2
		
	AnchorPoint 0.0 0.5 -1.8
	
	Deliverable
	
}

// ------------------------------------------------------------------------------------------------------------
// ADDON WEAPONS
// ------------------------------------------------------------------------------------------------------------

// G36C
 Weapon (56, Rifle)
 {
	Weight 2820
	Price 4300
	ResourceId 5914	    
	ShotEffectId 6802
	
	// logic:
	Damage 29
	BestRange 28.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.7
	StanceFactor 3 0.8
	Burst 3
	Auto 10
	RPM 700
	ClipSize 30
	Ammunition 5_56mm
	Quality 1500
	GunType AssaultRifle
	Icon 0 896 40 112 40
	Picture 8 3 0 3
	
	AnchorPoint 0.0 1.4 -0.4 
  }

// MP7
Weapon (57, HandGun)
{
	Weight 1200
	Price 4300
	ResourceId 5917	    
	ShotEffectId 6808
	
	// logic:
	Damage 33
	BestRange 21.0
	StanceFactor 0 0.8
	StanceFactor 1 0.7
	StanceFactor 2 0.5
	StanceFactor 3 0.65
	Burst 5
	Auto 10
	RPM 950
	ClipSize 40
	Ammunition 4_7mm
	Quality 1500
	GunType SubMachineGun
	Icon 0 896 240 112 40
	Picture 8 3 2 2
	
	AnchorPoint 0.0 0.5 -2.4  
}

// F2000
Weapon (58, Rifle)
{
	Weight 3600
	Price 5000
	ResourceId 6061    
	ShotEffectId 6801
	
	// logic:
	Damage 24
	BestRange 35.0
	StanceFactor 0 1
	StanceFactor 1 0.7
	StanceFactor 2 0.3
	StanceFactor 3 0.5
	Burst 6
	Auto 12
	RPM 550
	ClipSize 30
	Ammunition 5_56mm
	Quality 950
	GunType AssaultRifle
	Icon 0 560 240 112 40
	Picture 8 3 1 3
	
	AnchorPoint 0.0 1.1 0.4  
}

// AN94
Weapon (59, Rifle)
{
	Weight 3850
	Price 5900
	ResourceId 6063	
	ShotEffectId 6800
	
	// logic:	
	Damage 34
	BestRange 40.0
	StanceFactor 0 0.9
	StanceFactor 1 0.5
	StanceFactor 2 0.2
	StanceFactor 3 0.4
	Burst 2
	RPM 1200
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_45mm
	Quality 1000
	
	Icon 0 896 200 112 40
	Picture 8 6 0 3
	
	AnchorPoint 0.0 0.9 -0.4   
}

// VECTOR
Weapon (60, Rifle)
{
	Weight 2600
	Price 5900
	ResourceId 6614	
	ShotEffectId 6806
	
	// logic:	
	Damage 32
	BestRange 17
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 6
	RPM 1500
	ClipSize 25
	GunType SubMachineGun
	Ammunition 45cal
	Quality 700
	
	Icon 0 448 240 112 40
	Picture 8 0 1 3
	
	AnchorPoint 0.0 0.8 0.0   
}

// ARES
Weapon (61, Rifle)
{
	Weight 10300
	Price 13000
	ResourceId 6613	
	ShotEffectId 6810
	
	// logic:	
	Damage 75
	BestRange 105
	StanceFactor 0 0.5
	StanceFactor 1 0.35
	StanceFactor 2 0.01
	StanceFactor 3 0.2
	RPM 20
	ClipSize 4
	GunType SniperRifle
	Ammunition 50cal
	Quality 710
	
	Icon 0 672 240 112 40
	Picture 8 6 1 3
	
	AnchorPoint 0.0 1.2 0.0    
}

// Striker
Weapon (62, Rifle)
{
	Weight 4200
	Price 3875
	ResourceId 6612
	ShotEffectId 6803
	
	// logic:	
	Damage 58
	BestRange 23
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.75
	StanceFactor 3 0.8
  	RPM 450
  	Burst 4
  	Spread 9
	ClipSize 24
	GunType Shotgun
	Ammunition 120cal
	Quality 750
	
	Icon 0 784 240 112 40
	Picture 8 0 2 3
	
	AnchorPoint 0.0 1.0 -0.2    
}

// PP2000
//Weapon (63, HandGun)
//{
// 	Weight 1400
//	Price 3875
//  ResourceId 6063	
// 	ShotEffectId 340         // not final
	
	// logic:	
//	Damage 27
//	BestRange 22
//	StanceFactor 0 1
//	StanceFactor 1 0.95
//	StanceFactor 2 0.9
//	StanceFactor 3 0.95
//  RPM 600
//  Burst 5
//	ClipSize 40
//	GunType SubMachineGun
// 	Ammunition 9_mm
//	Quality 850
	
//	Icon 0  0 800 112 40
//	Picture 8 5 2 2
	
//	AnchorPoint 0.0 1.1 0.1    // not final
//}

// M27
Weapon (64, Rifle)
{
	Weight 3600
	Price 5650
	ResourceId 6142	
	ShotEffectId 6804
	
	// logic:	
	Damage 22
	BestRange 46
	StanceFactor 0 0.6
	StanceFactor 1 0.3
	StanceFactor 2 0.1
	StanceFactor 3 0.2
  	RPM 800
  	Burst 6
	ClipSize 120
	GunType MachineGun
	Ammunition 5_56mm
	Quality 900
	
	Icon 0 112 800 112 40
	Picture 8 7 2 3
	
	AnchorPoint 0.0 1.0 0.0    
}

// 1911
Weapon (65, HandGun)
{
	Weight 1105
	Price 1400
	ResourceId 6611	
	ShotEffectId 6809
	
	// logic:	
	Damage 33
	BestRange 17
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 0.8
	StanceFactor 3 0.9
  RPM 610
	ClipSize 9
	GunType Handgun
	Ammunition 45cal
	Quality 1000
	
	Icon 0 224 800 112 40
	Picture 8 0 3 2
	
	AnchorPoint 0.0 0.8 -2.3    // not final
}

// 9A91
Weapon (74, Rifle)
{
	Weight 2100
	Price  3000
	ResourceId 6255
	ShotEffectId 6807
	
	// logic:	
	Damage 33
	BestRange 15
	StanceFactor 0 0.9
	StanceFactor 1 0.8
	StanceFactor 2 0.6
	StanceFactor 3 0.7
  RPM 600
  Burst 4
	ClipSize 20
	GunType SubMachineGun
	Ammunition 9_mm
	Quality 800
	
	Icon 0 784 800 112 40
	Picture 8 6 4 3
	
	AnchorPoint 0.0 0.8 -0.5    
}

// SCORPION
Weapon (75, Rifle)
{
	Weight 1400
	Price 3300
	ResourceId 6229
	ShotEffectId 6805
	
	// logic:	
	Damage 26
	BestRange 15
	StanceFactor 0 1
	StanceFactor 1 1
	StanceFactor 2 1
	StanceFactor 3 1
  	RPM 1100
  	Burst 5
	ClipSize 30
	GunType SubMachineGun
	Ammunition 9_mm
	Quality 1200
	
	Icon 0 896 800 112 40
	Picture 8 0 5 3
	
	AnchorPoint 0.0 1.0 0.0   
}

// Scimitar
Weapon (76, Knife)
{
	Weight 1800
  	Price 1000
	ResourceId 6791
	// ShotEffectId 536

	// logic:
	Damage 20
	BestRange 1.5

	Quality 1000

    Icon 0  0 840 112 40
    Picture 8 3 5 3
}


// ------------------------------------------------------------------------------------------------------------
// DLC WEAPONS
// ------------------------------------------------------------------------------------------------------------

// SCAR-L Urban
Weapon (70, Rifle)
{
	Weight 4000
	Price 4100
	ResourceId 6071	
	ShotEffectId 538
	

	// logic:
	Damage 28
	BestRange 25.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 3
	Auto 30
	RPM 625
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 850
	
	Icon 0 448 800 112 40
	Picture 8 3 4 3
	
	AnchorPoint 0.0 1.1 0.25
}

// SCAR-L Night
Weapon (71, Rifle)
{
	Weight 4000
	Price 4100
	ResourceId  6072	
	ShotEffectId 538
	

	// logic:
	Damage 28
	BestRange 25.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 3
	Auto 30
	RPM 625
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 850
	
	Icon 0 336 800 112 40
	Picture 8 0 4 3
	
	AnchorPoint 0.0 1.1 0.25
}

// CAR-15 Urban
Weapon (72, Rifle)
{
	Weight 4000
	Price 4100
	ResourceId 6069	
  ShotEffectId 536
	

	// logic:
	Damage 26
	BestRange 22.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 4
	Auto 30
	RPM 900
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 750
	
	Icon 0 672 800 112 40
	Picture 8 2 3 3
	
	AnchorPoint 0.0 1.1 0.25
}

// CAR-15 Night
Weapon (73, Rifle)
{
	Weight 4000
	Price 4100
	ResourceId 6070	
	ShotEffectId 536
	

	// logic:
	Damage 26
	BestRange 22.0
	StanceFactor 0 1
	StanceFactor 1 0.9
	StanceFactor 2 0.65
	StanceFactor 3 0.8
	Burst 4
	Auto 30
	RPM 900
	ClipSize 30
	GunType AssaultRifle
	Ammunition 5_56mm
	Quality 750
	
	Icon 0 560 800 112 40
	Picture 8 5 3 3
	
	AnchorPoint 0.0 1.1 0.25
}


// ------------------------------------------------------------------------------------------------------------
// ATTACHMENTS
// ------------------------------------------------------------------------------------------------------------

// silencer
Attachment (90, HandGun)
{
	Weight 250
	Price 650
	ResourceId 4461
	ShotEffectId 4479
	Icon 0 168 320 56 40
	Picture 0 9 5 1	

	// logic:
  	Silencing 100
	
	Deliverable
}

// 12 scope
Attachment (95, Rifle)
{
	Weight 450
	Price  3900
	ResourceId 4463
	Icon 0 112 320 56 40
	Picture 0 6 3 2	

	// logic:
	Accuracy 100
	
	Deliverable
}

// 4 Scope
Attachment (96, Rifle)
{
	Weight 120
	Price 3100
	ResourceId 4469
	Icon 0 56 320 56 40
	Picture 0 9 2 1	

	// logic:
	Accuracy 50
	Aimtime 25
	
	Deliverable
}

// eotech scope
Attachment (97, Rifle)
{
	Weight 240
	Price 2800
	ResourceId 4462
	Icon 0 0 320 56 40
	Picture 0 9 6 1	

	// logic:
	Aimtime 100
	
	Deliverable
}

// red dot scope
Attachment (98, Rifle)
{
	Weight 240
	Price 2400
	ResourceId 4462
	Icon 0 336 320 56 40
	Picture 0 9 4 1	

	// logic:
  	Aimtime 50
	Accuracy 25
	
	
	Deliverable
}
